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How can I "generate a mesh" for a projected image or decal?
Here I have a bezier curve. I was originally using mesh generation and placing the vertices to the left and right of each point (the blue dots). But the mesh wouldn't appear over hills in the terrain very smoothly.
So now I'm trying to do it with projection. To get this image, I'm placing a separate projector at each point, and it all comes together to seem like one projection. It works but it's very expensive, especially for a mobile game. I want the end of the curve to follow the player's finger and update each frame.
Is there a way to update just one projection along the points, instead of using a new projector at every point?
I'm using Unity and its Universal Rendering Pipeline along with this projector (KDecals).
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