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Question by BboyAvon · Aug 05, 2014 at 12:02 AM · triggerobjectdestroy

Hi. I am having trouble with a script. I am trying to make an object disappear when the object itself enters a trigger. Here's the script I have below.

 var object : GameObject;
 var sound : AudioClip;
 
 function OnTriggerEnter(Target:Collider)
 {
     if(Target.tag == "LurkerEnd")
     {
         Destroy(object);
         audio.PlayClipAtPoint(sound, transform.position);
     }
 }

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avatar image rutter · Aug 04, 2014 at 11:03 PM 0
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Answer by robertbu · Aug 05, 2014 at 12:04 AM

If I understand correctly, change line 8 to:

  Destroy(Target.gameObject);

If it does work, put a Debug.Log() just inside your OnTriggerEnter(). That will tell you if you have an issue getting the trigger to work, or if you have a tag issue. And you don't need 'object' after this change.

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avatar image BboyAvon · Aug 06, 2014 at 08:39 PM 0
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When I add the Debug.Log() to the OnTriggerEnter() function, it says: Assets/Scripts/triggerDestroy.js(5,20): UCE0001: ';' expected. Insert a semicolon at the end. So I put a semicolon at the end of Debug.Log(), and now it says: Assets/Scripts/triggerDestroy.js(5,18): BCE0023: No appropriate version of 'UnityEngine.Debug.Log' for the argument list '()' was found.

Here's the script now:

 var sound : AudioClip;
 
 function OnTriggerEnter(Target:Collider)
 {
     Debug.Log();
 
     if(Target.tag == "LurkerEnd")
     {
         Destroy(Target.gameObject);
         audio.PlayClipAtPoint(sound, transform.position);
     }
 }
avatar image Lylek · Aug 07, 2014 at 12:34 AM 0
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You must give it a string to log. In this case, something like:

 Debug.Log("Hit Trigger");

The string will be printed in Console when the function is ran.

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