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How to make a 3D Hex Model with Unity?
This is more like a newbie question.
I would like to make a 3D hex Grid.
The first step is then to make a 3D hex tile; that is a 3D model with an hexagonal face and shape, and a thin height.
Surely there is some easy way to do this with Unity?
Note that I exclude the option to make a plane with a 2D texture of an hex grid, this would not suit my needs.
Answer by denewbie · Nov 06, 2010 at 03:54 PM
2 ways I can think of:
- Use GL to draw meshes and quads to form your model: http://unity3d.com/support/documentation/ScriptReference/GL.html
- Otherwise the other method would be to import a mesh from some where else.
Answer by jakerman999 · Jan 08, 2011 at 03:48 PM
What about creating a prefab with a single hexagon covered plane, and tiling them? Make the surrounding areas transparent and stagger the coordinates.
Answer by DaveA · Jan 08, 2011 at 07:11 PM
Hexagons can tile rectangularly, just not square. You could make a prefab like that. Or you could make a group of 3 quads shaped like a hexagon into a prefab. Or you could model one in, say, Blender.
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