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Question by CrilleStyles · May 30, 2014 at 08:20 AM · animationai

Fix animation to AI through script

How do I add animations to my ai through script, When it's detected me it will start a walk animation and when I'm not detected it should play an idle animation. How do I add this? (Sorry for bad knowledge)

 var target : Transform; //the enemy's target
 var moveSpeed = 3; //move speed
 var rotationSpeed = 3; //speed of turning
 var range : float=10f;
 var range2 : float=10f;
 var stop : float=0;
 var myTransform : Transform; //current transform data of this enemy
 function Awake()
 {
     myTransform = transform; //cache transform data for easy access/preformance
 }
  
 function Start()
 {
      target = GameObject.FindWithTag("Player").transform; //target the player
  
 }
  
 function Update () {
     //rotate to look at the player
     var distance = Vector3.Distance(myTransform.position, target.position);
     if (distance<=range2 &&  distance>=range){
     myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
     Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
     }
  
  
     else if(distance<=range && distance>stop){
  
     //move towards the player
     myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
     Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
     myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
     }
     else if (distance<=stop) {
     myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
     Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
     }
  
  
 }
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avatar image CrilleStyles · May 30, 2014 at 08:21 AM 0
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[edit] I have made the animations, I just need some help with the script

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Answer by wijesijp · May 30, 2014 at 09:17 AM

First create a reference to your Animator,

 public Animator anim;

Then to play the animation at correct place, say for walking (if your walk animation name is walk)

 anim.Play("walk");

Check the following tutorial to do more with unity mecanim animation

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