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Question by Sindario · Dec 02, 2013 at 01:34 PM · graphicsimportblenderfbx

Problem with importing Blender to Unity

Hey Everyone, I have problem with Blender this time. I create a level map quickly for university purpose using to planes, and extrude tool to make two floor's. I tried to save file as and in my unity Model folder same as I did before with .blend extension but it didn't show up there at all. It is said that is there when I try to save again but when I open Unity is not there. I try to save it somewhere else and then import it but it doesn't work either, it does show file this time but can't put it to the scene. I tried also exporting as .FBX file and then importing to the unity, however when I do that floor disappears when I put to scene. could anyone tell me how to fix it ? Thank you.

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avatar image meat5000 ♦ · Dec 02, 2013 at 01:46 PM 0
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Upload the .blend file somewhere. I'd be happy to take a look.

Did you add a material in Blender? Calculated Normals Outside and checked for non-manifold mesh in edit (vertex) mode?

$$anonymous$$ake sure there is a mesh renderer component when imported to Unity. Drag a random texture onto the object and see if it appears.

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Answer by ArkaneX · Dec 02, 2013 at 01:36 PM

Are you perhaps saving it in Edit Mode? If yes, please change to Object Mode and then save.

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avatar image Sindario · Dec 02, 2013 at 05:08 PM 0
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Ahhh Thank you very much it helped, I stupid mistake ;P had I saved in edit mode ;P. it work ok now thank you. It was just simple two planes extruded upwards nothing fancy and no texture just simply model for university to make script example ;D

avatar image meat5000 ♦ · Dec 02, 2013 at 05:26 PM 0
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