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Cloth physics or clothing on a character.
What is the best way to give say a wizard cloth like hair and clothes. Could I just have two meshes? Like a character base then a cloth robe? I just would really like to get pointed in a good direction. I barely know C+ btw. Performance is not a issue. I would actually like a lot of cloth physics on my character. Sleeves, bottom of the robe etc.
p.s. I have unity3d pro
Answer by CloakWorks · Jan 31, 2013 at 12:56 AM
I suggest the Shroud native plugin for Unity:
http://www.youtube.com/watch?v=RXRi8Hksbg8&list=UU9phtq7aaprHahFEhF1V94w∈dex=3 http://www.youtube.com/watch?v=UU6cGAJXGDo&list=UU9phtq7aaprHahFEhF1V94w∈dex=1 http://www.youtube.com/watch?v=wcguDvg8qnE&list=UU9phtq7aaprHahFEhF1V94w∈dex=2
but then I'm biased. ;-)
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