Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by NinjaRubberBand · Jan 10, 2014 at 01:19 PM · booleantrue

Boolean doesn't become true

I have this script, and it makes a car go forward and backwards. When i press w and it goes forward, and i release a car it checks a boolean called slowDown, and it works.

When i press s and it goes backward and release the key it does not check slowDownB Can someone see what i did wrong?

 #pragma strict
 
 var spin = 3;
 var topSpeed = 20;
 var speed : float = 0.0;
 var slowDown = false;
 var topSpeedB = -10;
 var slowDownB = false;
 function Update () 
 {
 //This to the next comment will be the car going forward.
 if(Input.GetButton("FORWARD"))
 {
 
 speed = speed+0.2;
 
 transform.Translate(Vector3(0,0,speed)   * Time.deltaTime);
 
 }
 if (Input.GetButtonUp("FORWARD"))
 {
 slowDown = true;
 }
 
 if(speed > topSpeed)
 
   {
     speed = topSpeed; 
     
     
     }
   
     if(slowDown == true)  
      {
      speed = speed-0.2;
      transform.Translate(Vector3(0,0,speed)   * Time.deltaTime);
      
      if(speed < 0)
      {
      speed = 0;
      
      slowDown = false;
      }
      
        
          }
          
          //This will be the car going backwards.
          
          if(Input.GetButton("BACKWARD"))
          {
          speed = speed-0.2;
          
          transform.Translate(Vector3(0,0,speed)   * Time.deltaTime);
          }
          
          if (Input.GetButtonUp("BACKWARD"))
          {
            slowDownB = true;
          }
          
          
          if(speed < topSpeedB)
          {
          speed = topSpeedB;
          }
          
          if(slowDownB == true)
          {
          speed = speed+0.2;
          
          
           transform.Translate(Vector3(0,0,speed)   * Time.deltaTime);
           
           if(speed > 0)
           speed = 0;
           slowDownB = false;
           
           }
          
        
          
 
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Graham-Dunnett · Jan 10, 2014 at 01:39 PM

Missing closing brace on line 75. Learn how to use the Debug.Log() statement. ;-)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Sundar · Jan 10, 2014 at 01:44 PM

Your speed should be less than 0 not greater

          if(slowDownB == true)
          {
                  speed = speed+0.2;
                 transform.Translate(Vector3(0,0,speed)   * Time.deltaTime);
  
                 if(speed < 0)
                 {
                       speed = 0;
                       slowDownB = false;
                 }
  
           }
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Accesing boolean in a other script? 1 Answer

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Door script not completely working help! 1 Answer

Can someone help me fix my Javascript for Flickering Light? 6 Answers

How Activating a boolean fron another script(C#) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges