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How to display multiple textures over the camera?
Hi,
I'd like to display a number of textures over the camera simultaneously However, as far as I'm aware, an object can only have one GUITexture component (which holds one Texture2D at a time). So with this is mind, how might I go about achieving this?
Thanks
Answer by hvilela · Oct 09, 2012 at 06:06 PM
Each GameObject can only have one GUITexture, but you can have several GameObjects, each one with one GUITexture.
Thanks for the reply, Henrique.
I wonder if you would $$anonymous$$d elaborating a little. How would I then use the GUITexture component of these objects to draw an image on the camera simultaneously?
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