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Question by
diglungdig · Feb 16, 2016 at 01:03 PM ·
cameracullinglayerlayermaskculling mask
Render an layer from the position of player to a specific distance
Hey guys, is there a way to use culling to set up a spherical area around the player camera such that inside the sphere only one or several specific layers get rendered, and outside the sphere other layers get rendered?
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