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Question by HadrienS · Sep 14, 2012 at 12:06 AM · shader3dalpharender

3d render to alpha channel

Hi,

The idea is to make a shader that does this : http://www.youtube.com/watch?v=6r7hVWmNEcw&feature=g-upl

A friend of mine did this shader with HLSL ---------

 uniform extern texture ScreenTexture;    
     
     sampler ScreenS = sampler_state
     {
         Texture = <ScreenTexture>;    
     };
     
     float4 PixelShaderFunction(float2 texCoord: TEXCOORD0) : COLOR
     {
         float4 color = tex2D(ScreenS, texCoord);
     
         if(color.r < 1.0f)
         {
             return float4(0.0f, 0.0f, 0.0f, 0.0f);
         }
         else
         {
             return color;
         }
     }
     
     technique GreenToAlpha
     {
         pass Pass1
         {
             PixelShader = compile ps_2_0 PixelShaderFunction();
         }
     }

--------

Do you know the process that I can use with the free version of unity3D ?

Or maybe this shader have been already done in unity, if you have a link to it feel free to post it.

Sorry for my poor english.

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Answer by no.One · Sep 17, 2012 at 12:13 AM

Hi,

I'm the guy who wrote the HLSL code up here. This shader is actually just a pixel shader taking all non-white pixels and turning them into a transparent one. I made it to reproduce the effect shown on the video with DirectX.

What he needs here is how to render the 3d text on white background into a texture, send it to this shader (who needs to be converted to GLSL/CG) and draw it on his scene.

Hope this post clarify his demand.

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