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[Solved]MonoDevelop template autocomplete not working
Hello, I'm using mono under OSx for C# scripts. I have strange problem with autocomplete code templates. For example if I want use template if statement, I just type "i" autocomplete list shows and I tap enter to confirm "if template'" but template don't appear. Only word if is complete and only this word. Someone have same issue?
UPDATE:
I found similar question with answer.][1]
[1]: http://answers.unity3d.com/questions/416662/mono-develop-lost-autocompletion-and-refactoring.html
I have an issue which may be similar. That is I have an issue with auto complete not suggesting anything that has to do with unity. So, if I type audio I get AudioScript but not audio or if I type "audio." I get no suggestions at all.
I've looked in preferences->text editor->general and have everything checked (enable, Agressive, Insight.). I've tried various combinations of these and no change other than when I turn enable off, then I get nothing.
Does anyone have any ideas why "Auto Complete" is not suggesting anything? Thanks.
Answer by SasugaShogun · Feb 07, 2014 at 10:32 PM
I'm getting this problem right now. MonoDevelop is suggesting things, but nothing to do with Unity as well. If I type 'D', "Debug" doesn't show up.
Its making it difficult to for me to code, since I'm so used to auto-complete. I'm having to spend a lot of time going back and forth between the coding reference and my code. I'll admit that I"m spoiled, but auto-complete is something I've come to expect.
I'm opening the file from the Unity Editor and I have "using UnityEngine;" at the top of the file.
Answer by JeffreyD · Feb 16, 2014 at 12:47 AM
I had this issue awhile ago. Here is the thread. Perhaps it may help.
http://answers.unity3d.com/questions/583391/no-solution-in-monodevelop.html