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Question by BZS · Feb 10, 2013 at 03:13 PM · raycastfps

Raycast Shooting Firerate?

Hi, so I'm making a first person shooter and I have a shooting script using raycast, here it is

 #pragma strict
 
 function Start () {
 
 }
 
 function Update () {
 
 if(Input.GetButton("Fire1")){
 var fwd = transform.TransformDirection (Vector3.forward);
     if (Physics.Raycast (transform.position, fwd, 1000)) {
         print ("There is something in front of the object!");
     }
 }
 }

It works just fine but it fires every frame and I want to put a fire rate on it so it will fire a certain amount of shots a second. Any ideas? Thanks in advanced.

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avatar image robertbu · Feb 10, 2013 at 03:54 PM 0
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If the rate is slower than the frame rate you can put it in its own method in an infinite loop with a yield for the appropriate amount of time.

avatar image robertbu · Feb 22, 2013 at 05:39 PM 1
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Take a look at InvokeRepeating().

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Answer by flaviusxvii · Feb 10, 2013 at 04:24 PM

You can make yourself a little timer. (Pseudocode follows..)

 var timeSinceLastShot : float = 0f;
 var timeBetweenShots : float = 1 / (shots per second);
 
 
 void Update() {
    timeSinceLastShot += Time.deltaTime;
    if(timeSinceLastShot >= timeBetweenShots) {
       shoot();
       timeSinceLastShot = 0f;
    }
 }
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