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Question by weston19 · Oct 25, 2016 at 01:15 PM · rigidbodyaddforceknockback

How to apply a knockback without it looking like teleportation?

So I have the following script which applies force when a player gets hit. I like the speed that the knockback is currently set to, but I would like for the player to move back more smoothly instead of him instantly moving back. Here is the script:

   public class meleeAttack : MonoBehaviour
 {
     int speed = 1000; 
 
 
     void Start()
     {
 
     }
 
     void Update()
     {
 
     }
 
     void OnTriggerStay(Collider other)
     {
         if (other.gameObject.tag == "Player" && Input.GetKeyUp(KeyCode.F))
         {
 
             other.GetComponent<Rigidbody>().AddForce(transform.forward * speed);
         }
     }
 
 
 }



What would be the best approach to achieving this?

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