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set quad texture to tile from tileset ?
Hello,
I have a texture with multiple 64 x 64 tiles.
I have a few quads in the scene, and I would like the quads to use some of the tiles from the texture.
I would like to drag and drop a script on the quad and edit the public variables so I can pick the right files.
x_offset = 0 y_offset = 0 tile_size = 64 tile_sheet = 384
the material is using a 384x384 texture this is my code but it doesn't seem to be working. I cant figure out whats wrong.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TileChooser : MonoBehaviour {
public int tile_x;
public int tile_y;
public int tile_size;
public int sheet_size;
private Renderer rend;
// Use this for initialization
void Start () {
rend = GetComponent<Renderer>();
rend.material.mainTextureScale = (new Vector2(tile_size/sheet_size,tile_size/sheet_size));
rend.material.SetTextureOffset("_MainTex", new Vector2(tile_x,tile_y));
}
// Update is called once per frame
void Update () {
}
}
Answer by Carling · Jul 26, 2017 at 04:25 AM
Hello, I have finally figured out how to set a Quads Texture to a tile from a tileset. I've noticed there are 92 followers so I decided to update the answer.
create a material that has the tileset.
add a script to your project, use the code I have provded.
drag and drop the script on to the quad in your scene.
edit the public variables.
- sheet_size, is the size of your tile sheet eg: 256x256
tile_size is the size of your tiles, eg 32x32, 64x64, 16x16, ect.
tile_x is which tile you want, 0,1,2,3,4, starting from left
tile_y is the tile you want STARTING FROM THE BOTTOM OF THE SHEET, eg 0,1,2,3,4
it may help to change the IMPORT SETTINGS on your TEXTURE. set "WRAP MODE" to CLAMP.
- sheet_size, is the size of your tile sheet eg: 256x256
enjoy
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class TileChooser : MonoBehaviour { public float tile_x; public float tile_y; public float tile_size; public float sheet_size; private Renderer rend;
// Use this for initialization void Start () { rend = GetComponent<Renderer>(); rend.material.mainTextureScale = (new Vector2(tile_size/sheet_size,tile_size/sheet_size)); rend.material.SetTextureOffset("_MainTex", new Vector2(tile_x*(tile_size/sheet_size),tile_y*(tile_size/sheet_size))); } // Update is called once per frame void Update () { } }
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