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Question by Carling · Jul 24, 2017 at 11:31 PM · texturetilemapuv mappingquad

set quad texture to tile from tileset ?

Hello,

  1. I have a texture with multiple 64 x 64 tiles.

  2. I have a few quads in the scene, and I would like the quads to use some of the tiles from the texture.

  3. I would like to drag and drop a script on the quad and edit the public variables so I can pick the right files.

x_offset = 0 y_offset = 0 tile_size = 64 tile_sheet = 384

the material is using a 384x384 texture this is my code but it doesn't seem to be working. I cant figure out whats wrong.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class TileChooser : MonoBehaviour {
     public int tile_x;
     public int tile_y;
     public int tile_size;
     public int sheet_size;
     private Renderer rend;



     // Use this for initialization
     void Start () {
         rend = GetComponent<Renderer>();
 
         rend.material.mainTextureScale = (new Vector2(tile_size/sheet_size,tile_size/sheet_size));
         rend.material.SetTextureOffset("_MainTex", new Vector2(tile_x,tile_y)); 
     
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 }
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Best Answer

Answer by Carling · Jul 26, 2017 at 04:25 AM

Hello, I have finally figured out how to set a Quads Texture to a tile from a tileset. I've noticed there are 92 followers so I decided to update the answer.

  1. create a material that has the tileset.

  2. add a script to your project, use the code I have provded.

  3. drag and drop the script on to the quad in your scene.

  4. edit the public variables.

    • sheet_size, is the size of your tile sheet eg: 256x256
      • tile_size is the size of your tiles, eg 32x32, 64x64, 16x16, ect.

      • tile_x is which tile you want, 0,1,2,3,4, starting from left

      • tile_y is the tile you want STARTING FROM THE BOTTOM OF THE SHEET, eg 0,1,2,3,4

      • it may help to change the IMPORT SETTINGS on your TEXTURE. set "WRAP MODE" to CLAMP.

  5. enjoy

    using System.Collections; using System.Collections.Generic; using UnityEngine;

    public class TileChooser : MonoBehaviour { public float tile_x; public float tile_y; public float tile_size; public float sheet_size; private Renderer rend;

      // Use this for initialization
         void Start () {
             rend = GetComponent<Renderer>();
             rend.material.mainTextureScale = (new Vector2(tile_size/sheet_size,tile_size/sheet_size));
             rend.material.SetTextureOffset("_MainTex", new Vector2(tile_x*(tile_size/sheet_size),tile_y*(tile_size/sheet_size))); 
         
         }
         
         // Update is called once per frame
         void Update () {
         }
     }
    
    
    
    
    
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