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Question by fetchinist · Jul 14, 2010 at 06:05 AM · lightmap

How can I bake a lightmap at runtime using new unity 3

Hello, every one.

I try to Beast Labs new lightmapper and found out it can only editting time. But I want to bake a lightmap at runtime. is there any other way or new scripting function like a bake lightmap at runtime? is it impossible?

Sorry about my bad english. Thank you.

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avatar image qJake · Jul 16, 2010 at 02:01 AM 0
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Don't tag things as solved. People see that it's solved through the website interface.

avatar image fetchinist · Jul 16, 2010 at 02:19 AM 0
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I'm sorry, I taged that I got a conclusion of this question.

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Answer by Mike 3 · Jul 14, 2010 at 08:35 AM

My guess is not possible - I find it unlikely that beast would be shipped at runtime (licensing issues and build size). The only thing I can think of is to get your own Beast license for running it at runtime(which is a ridiculous amount of money), or finding another solution

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avatar image runevision ♦♦ · Jul 14, 2010 at 09:48 AM 0
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Correct, lightmaps can only be baked in the editor; not at runtime.

avatar image Pangamini · Mar 05, 2014 at 09:25 AM 0
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Can lightmaps be baked with some other / custom engine and then used in unity (so default shaders work with it)?

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