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Question by Keavon · Mar 11, 2011 at 01:20 AM · charactercharactercontrollercontrollermove

Very Simple Left and Right Movement Script [OR] disable dravity on CharacterController?

Hello, all. I am making a very simple game where you push left and right to move a gameobject back and forth. I currently have this script:

var speed = 3.0; function Update () { var controller : CharacterController = GetComponent(CharacterController); var forward = transform.TransformDirection(Vector3.right); var curSpeed = speed * Input.GetAxis ("Horizontal"); controller.SimpleMove(forward * curSpeed); }

@script RequireComponent(CharacterController)

The problem is that the object I attach this to, since it generates the CharacterController, drops due to gravity. Is there a way to stop it from doing this (or disabling gravity altogether in the whole game), or could somebody please include a new script that does the same effect without using a character controller?

Thank you so much!
-Keavon

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Answer by AngryOldMan · Mar 11, 2011 at 01:23 AM

you could always just apply it to a game object instead of character controller. edit Just tested this, it works fine but ignors collision

var speed : float = 3;

function Update () { var translationX : float = Input.GetAxis ("Vertical") speed; var translationZ : float = Input.GetAxis ("Horizontal") speed; translationX = Time.deltaTime; translationZ = Time.deltaTime; transform.Translate (translationX, 0, translationZ); }

or use move instead of simpleMove (not tested that)

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avatar image Keavon · Mar 11, 2011 at 01:50 AM 0
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Wonderful. I'll try that now. I don't even care about collision, so yay!

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Answer by zmar0519 · Mar 11, 2011 at 02:06 AM

Or, simply set the gravity to zero (on the fps walker/motor).

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