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Question by JollyJenkins · May 03, 2012 at 05:55 AM · particles

Particle Effect Not Showing

I written a simple script that uses the particle system to construct a line of particles.

//4/30/2012, 25 minutes before the first morn of May using UnityEngine;

public class Grapher1 : MonoBehaviour {

 //particles need a resolution, we set the default to 10
 public int  resolution = 10;
 
 private ParticleSystem.Particle[] points;
 
 
 // Use this for initialization
 void Start () {
     
     //the resolution is assigned in the start method, so the code can fire instantly before updates start running
     points = new ParticleSystem.Particle[resolution];
     
     float increment = 1 / (resolution - 1);
     for(int i = 0; i < resolution; i++){
         float x = i * increment;
         points[i].position = new Vector3(x,0f,0f);
         points[i].color = new Color(x,0f,0f);
         points[i].size = 0.1f;
     }
     
 
 }
 
 // Update is called once per frame
 void Update () {
     
     //particles need to be fed into the particle system through the particleSystem component
     
     particleSystem.SetParticles(points, points.Length);
     
 
 }

}

But for some reason I can't figure out, the particles fail to show up when I run the game, even though this code compiles perfectly. I have the camera setup to view the object assigned with this script.

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