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Question by PuzzleBox · Oct 24, 2011 at 10:01 PM · animationimportfbxexport3dsmax

Exporting from 3DSMax 8...

I'm trying to export a character from 3DSMax 8 to unity. I tried exporting it as a FBX file but when it becomes animated the character becomes warped and bent in odd direction. Is my importer out of date? Where can I get a update for it?

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Answer by Ampler Games · Oct 24, 2011 at 11:21 PM

I had a similar problem, but it has nothing to do with your version of max. I think the problem might be that you have made the actual FBX import scale to 1 instead of .01, what you need to do if you haven't allready is change all of the animations scale to 1, this should work.

if it doesn't work just say, and i'll see what i can do for you.

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avatar image PuzzleBox · Oct 25, 2011 at 05:43 PM 0
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I changed the scale to 1 and it still didn't work. I'm using the newest version of unity.

avatar image Ampler Games · Nov 15, 2011 at 10:28 PM 0
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All I can think of is that something went wrong when you exported the animations, you could try re-exporting them.

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