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Question by legowill6 · Aug 15, 2017 at 01:40 PM · collisionaudiosourceoncollisionenter

Play sound on collision doesn't work

This is my code (c#)

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class collidersound : MonoBehaviour {
 
     public AudioSource oofSource;
 
 
     // Use this for initialization
     void Start () {
         oofSource = GetComponent<AudioSource> ();    
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 
     void OnCollisionEnter (Collision collision) {
         if (collision.gameObject.tag == "Floor") {
             oofSource.Play ();
         }
     }

}

This script throws up no errors. The problem is that nothing works. No sound is playing when it collides.

It's really odd.

Thanks for any help in advance.

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avatar image Hellium · Aug 15, 2017 at 03:04 PM 0
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Are you sure the collision is detected ? (put Debug.Log to check inside the method, outside the condition and inside the condition).

avatar image Camilohoyos16 · Aug 16, 2017 at 06:54 PM 0
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If you have a repository of the project you can give me that and I can check it out to try

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Answer by Reynarz · Aug 15, 2017 at 01:45 PM

If you set the AudioSource component instance through the editor don't try to get it again. Delete the entire Start(); method

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avatar image legowill6 · Aug 15, 2017 at 01:56 PM 0
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Okay, just removed the Start(); section.

Still no sound received.

avatar image Reynarz legowill6 · Aug 15, 2017 at 01:59 PM 0
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Did you set the AudioSource from the editor? Show me your configuration of the editor, and how you set the floor tags, and all that stuff. Your question is not completed :/

avatar image legowill6 Reynarz · Aug 15, 2017 at 02:09 PM 0
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Yeah, I never thought the editor would have anything to do with it.

The tag was used as a match to the hierarchy "Floor" is that incorrect use?

alt text

alt text

Sorry for not being clear.

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