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Question by kingsman142 · Aug 12, 2011 at 07:37 PM · controlswasdarrow-keys

Controls help please!

In unity, I made a project and I added in a sphere. My input settings are set to the defaults (up and down keys and w and s keys for forward and backward, left and right keys and a and d keys for left and right) and I added in a sphere to the game. I played the game and I tried all 8 keys but my sphere wouldn't drop to the plane or move forward, backward, left, or right. I have a sphere collider on it and a character controller but it still wouldn't work.

Can somebody please tell me what I'm doing wrong?

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Answer by aldonaletto · Aug 12, 2011 at 08:01 PM

You need to write a script to do the job, and drag this script to the sphere. A good example is given in Move - it includes gravity and jump (spacebar). The example script is:

var speed : float = 6.0; var jumpSpeed : float = 8.0; var gravity : float = 20.0;

private var moveDirection : Vector3 = Vector3.zero;

function Update() { var controller : CharacterController = GetComponent(CharacterController); if (controller.isGrounded) { // We are grounded, so recalculate // move direction directly from axes moveDirection = Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed;

     if (Input.GetButton ("Jump")) {
         moveDirection.y = jumpSpeed;
     }
 }

 // Apply gravity
 moveDirection.y -= gravity * Time.deltaTime;
 
 // Move the controller
 controller.Move(moveDirection * Time.deltaTime);

}

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avatar image TrafficEXP · Aug 19, 2014 at 12:08 PM 0
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^ This is the correct answer ^ but since it sounds like you're fairly new to unity, remember to attatch this script to your game object for it to work, forgive me if that was already obvious.

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