Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by user-12866 (google) · Feb 21, 2012 at 10:20 PM · javascriptcrashstructnode

UnityScript struct causes unity to crash

I'm creating a spatial tree and implementing the tree node using unityscript struct as follows:

class TNode extends System.ValueType { var parent : TNode; var depth : int; ... }

This causes Unity to crash. Without the parent field it won't crash but I need this field to store the parent of a node. What to do?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by rabbitfang · Feb 22, 2012 at 05:47 AM

If I had to guess, I would say that parent is conflicting with some variable of the System.ValueType class. Try renaming it.

If extending System.ValueType does in fact make things a struct (I have had issues making structs in UnityScript so that might be how you do it), the issue might lie with the infinite recursion of instance generation.

You see, structs are essentially variables that are passed by value (like ints and floats). That is, the value of the variable is copied whenever it is passed into a function or referenced from the outside. Structs act the same way. Whenever the variable is needed outside of the current scope, a copy is made. This can be done efficiently because the number of bytes that the struct needs to exist is calculated at compile time (objects located inside of structs are stored as references, so when the struct is copied, the reference is copied instead of the object).

So, when you include a variable of the encapulating struct inside of that struct, an infinite loop is created.

It would be best to leave the TNode class as a normal object class instead of a struct unless you need lots of short lived instances (in which case you may need to rethink how you are doing this as I do not know if C# will allow a struct to be stored explicitly as a reference).

The actual way that structs work is a little more complicated than this, and I most of my knowledge about them comes from C++, but from what I know, the implementation is fairly similar)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

unity crashes when script runs 1 Answer

Why does my pathfinding script keep crashing Unity? 1 Answer

How to create random movement in 2D 2 Answers

Does UnityScript (Javascript) support classes/structs? 1 Answer

Where to use Structs and classes? 5 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges