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Android "fade" graphical glitch
When i build an android app, sometimes it functions normally, but other times it looks as if each frame is transparent and they are being layered on eachother. Is there any fix for this?
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Answer by talklittle · Jun 13, 2013 at 06:52 PM
UPDATE: The real fix is to uncheck the "Use 32-bit Display Buffer" option in the Android Player Settings in Unity.
See this discussion: http://forum.unity3d.com/threads/166216-Display-issues-on-Galaxy-3-and-Droid-3
Original answer: A workaround is go to your Android system settings on your phone, under Developer options, check the box to "Disable hardware overlays."
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