Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
12
Question by mybrainhurts · Oct 05, 2012 at 08:03 PM · loadprojecttimestamp

timestamps but is not known in guidmapper...

My project crashed and when reopening i get the error "timestamps but is not known in guidmapper..." for every asset in the project. I searched around and found a couple ideas ranging from activate the project wizard to pressing alt when loading...nothing worked. I chose reimport all assets and it brought everything back in but EVERY single link from materials to textures, scripts, atlases...Im mean every link is broken...I'm sweatin here...put alot of time in. Hopefully there is a fix.

any help would be great!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image asafsitner · Oct 05, 2012 at 08:38 PM 0
Share

From what it sounds like the meta files got corrupt during the crash. Unity stores a meta file for each asset that holds it's GUID, which is how Unity identifies which asset is which.

The files inside the Library folder of the project holds all the 'ties' and links between all the assets. If you delete that folder, or rather - and this is what I think happened to you - replace every single meta file during a reimport will overwrite the meta files with new GUIDs and break all those links.

The only way I can think of to restore what you had before is to have an older backup.

I'm sorry for your loss... I can only imagine how I'd feel like if it happened to me. :(

avatar image vexe · May 27, 2015 at 06:32 AM 0
Share

This is why I'd recommend you'd go data-driven as much as you can. Don't put full trust in the editor creating and linking every single structure of your game, at some point this kind of disaster will happen (happened countless times to me) - store your stuff in files of standard or your own data format. Try your best to set things from code rather than dragging fields around in inspector. Code is easily more trusted than editor.

5 Replies

· Add your reply
  • Sort: 
avatar image
60

Answer by wuheyang · Jan 25, 2014 at 03:43 AM

please delete the directory named "Temp/" and "Library/" in your project!

Comment
Add comment · Show 11 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image psantoki · Sep 04, 2014 at 12:15 AM 2
Share

This is the correct answer, mybrainhurts. $$anonymous$$ark it so! Will make your brain feel good

avatar image DomDom · Jan 30, 2015 at 06:21 PM 0
Share

Worked for me too! Thx for the answer!

avatar image f4bo · Mar 23, 2015 at 02:25 PM 0
Share

where can I send ya 6pack of beer? you saved me half a day of work!

avatar image maximilianahead · Apr 19, 2015 at 03:35 AM 0
Share

Thank you GOD!

avatar image Dulinn · Apr 22, 2015 at 03:27 PM 0
Share

In addition, if you're using some kind of version control, every $$anonymous$$m member needs to add the library and temp folder to their version control system's ignore list to avoid getting this problem again (Unity generates the Library folder and doesn't like it when it's being modified from the outside).

Read this guide for additional information: http://docs.unity3d.com/$$anonymous$$anual/ExternalVersionControlSystemSupport.html

Show more comments
avatar image
6

Answer by $$anonymous$$ · Aug 09, 2015 at 10:38 PM

Hey Everyone, if you go to "Assests" in the editor, and go down to "Reimport All", it will fix all the errors, and keep everything in your game just the way it was. The perfect, easy, and harmless solution.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image shidashamsidi · Nov 10, 2015 at 12:02 AM 0
Share

it works for me. thanks buddy!

avatar image Sekai92 · Jan 15, 2016 at 03:32 PM 0
Share

thanks mate, it's work

avatar image aditya007 · Oct 20, 2016 at 05:54 AM 0
Share

Thanks @$$anonymous$$ , worked like a charm

avatar image nikoyal · Nov 28, 2017 at 01:23 PM 0
Share

THAN$$anonymous$$ YOU <3

avatar image
1

Answer by NineNineFive · Aug 09, 2013 at 09:04 PM

Hello!

I don't know if you've finally found a solution for this, but my best solution was removing the files from the asset folder, that couldn't be found. Then adding them again. I got this error when moving project to skydrive and opening unity when sync wasn't finished.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dingben · May 10, 2015 at 09:27 PM 0
Share

Unity 5.01 - same thing here, tried refresh assets, that did not help - moved some anims out of the hierarchy and moved them right back to same slot and they popped up in Unity again. - seems to be a recurring issue, have no clue why at this point. - ...I even have Unity dlls that fall out of sync... such as the editor extensions, so I get errors on load ?!?

avatar image
0

Answer by rosevelt · May 07, 2013 at 11:39 PM

If you just delete the metafiles dir and try opening the project again, Unity will import all assets again with pretty much good results. you'll have to manually do a few thing but its not too much trouble.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Lukas_GMC · Jun 17, 2013 at 07:57 PM 0
Share

What do you mean by "do a few things?" I have a few of these errors that started when I deleted some broken sound prefabs. $$anonymous$$y project is quite large and if this breaks any script connections I will hate my life.

avatar image rosevelt · Jun 18, 2013 at 03:50 AM 0
Share

It can break some script connections. not as many - as I recall. I was in the same situation, this was the least painful way for me.

avatar image Lukas_GMC · Jun 26, 2013 at 05:57 PM 0
Share

mkay thanks. $$anonymous$$aybe I'll try with a fresh checkout. It probably won't be worth it for me. 6 errors at unity startup really isn't big deal.

avatar image
0

Answer by Talginsta · Oct 16, 2017 at 11:19 AM

Hi, @Lukas_GMC @mybrainhurts @NineNineFive In my case this error was caused by a syncing process (Google Sync or Google Disc). So, when I moved the file from Google Disc to another folder project worked fine. I think that was because the files were reserved by syncing app and Unity didn't have access to the them... as a test you can try reopening the project after the syncing process is finished (but whenever you make a change and try to save it, it will again show you the error). So: 1. Try to switch off syncing for this folder. 2. Move the file to another folder and if you want to sync it in Google Disc you can put it back after finishing your work. Hope this will help. Thank you! :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why Unity doesn`t open THE ONE project 1 Answer

How do I open a PC project/scene on MAC? 1 Answer

Alternative to WWW Loading 2 Answers

Failed to load scene after copying project 1 Answer

Loading Resources from folder in Project to Hierarchy 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges