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Question by Laaby · Dec 27, 2012 at 12:35 PM · 2dcollisionraycast

How to do a raycast to make my player unable to move through certain objects?

Im making a 2D top-down game where the player walks around and in different ways interacts with the environment (like the first Zelda games). All graphics are displayed on planes, however I have given them box colliders to make sure they collide with each other, which they also do.

What I want is to make the player unable to move through objects with a certain tag. And since I dont want any physics in the game, I dont want to use the Rigidbody physics.

Any ideas? I've heard that raycasting might do the trick, but im not very familiar with it.

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avatar image Owen-Reynolds · Dec 27, 2012 at 05:28 PM 0
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Hmmm... you say the game uses no physics, but are using Box colliders to keep them apart, which is physics.

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Answer by AlucardJay · Dec 27, 2012 at 12:42 PM

although this is meant for physics, there is no reason you couldn't use the same technique :

http://wiki.unity3d.com/index.php?title=DontGoThroughThings

http://answers.unity3d.com/questions/365477/passing-objects.html

Useful tutorial : http://www.unity3dstudent.com/2010/08/intermediate-i01-raycasting/

more from Unity3Dstudent (start at the bottom of the page, then work up) : http://www.unity3dstudent.com/category/modules/

The Unity Scripting Reference : http://docs.unity3d.com/Documentation/ScriptReference/Physics.Raycast.html

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Answer by Laaby · Jan 08, 2013 at 09:54 PM

Thanks! Ill give it a try.

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