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Question by Helical · Oct 09, 2015 at 07:40 AM · inspectorserializationfunctions

Any way to expose (like [SerializeField] does) a function to inspector, while having it remain private???

question is in the Title. I want to make a function exclusively for button presses, and not having it exposed to the outside world where misuse of it can happen.

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Answer by heritagedevelopment · Oct 09, 2015 at 10:20 AM

Yeah, you can expose a function name in the inspector using reflexion:

public class ObjectLinker : MonoBehaviour { public string methodToCall;

 public void OnClick () 
 {
     typeof(ObjectLinker)
         .GetMethod(methodToCall, BindingFlags.Instance |BindingFlags.NonPublic | BindingFlags.Public)
             .Invoke(this, new object[0]);
 }

}

and ObjectLinkerEditor which you place in the editor folder. This will create a selector in the editor for functions, all of them.

 using UnityEngine;
 using UnityEngine.UI;
 using UnityEditor;
 using System.Linq;
 using System.Collections;
 using System.Reflection;
 using System;
 
 [CustomEditor(typeof(ObjectLinker))]
 public class ObjectLinkerEditor : Editor
 {
     static string[] methods;
     static string[] ignoreMethods = new string[] { "Start", "Update", "OnClick" };
     
     static ObjectLinkerEditor()
     {
         methods =
             typeof(ObjectLinker)
                 .GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public) // Instance methods, both public and private/protected
                 .Where(x => x.DeclaringType == typeof(ObjectLinker)) // Only list methods defined in our own class
                 .Where(x => x.GetParameters().Length == 0) // Make sure we only get methods with zero argumenrts
                 .Where(x => !ignoreMethods.Any(n => n == x.Name)) // Don't list methods in the ignoreMethods array (so we can exclude Unity specific methods, etc.)
                 .Select(x => x.Name)
                 .ToArray();
     }
     
     public override void OnInspectorGUI()
     {
         ObjectLinker obj = target as ObjectLinker;
 
         if (obj != null)
         {
             int index;
             
             try
             {
                 index = methods
                     .Select((v, i) => new { Name = v, Index = i })
                         .First(x => x.Name == obj.methodToCall)
                         .Index;
             }
             catch
             {
                 index = 0;
             }
 
             obj.methodToCall = methods[EditorGUILayout.Popup(index, methods)];
         }
     }
 }
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Answer by tanoshimi · Oct 09, 2015 at 07:50 AM

That is what [SerialiseField] does - exposes a variable to the inspector but without changing its access modifier.

If you want to have read-only view of private vars, set the inspector to Debug mode.

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avatar image Helical · Oct 09, 2015 at 08:01 AM 0
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Functions!!! not variables!!!

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Answer by Kiwasi · Oct 09, 2015 at 08:48 AM

At runtime there is no private or public. So if you want you can build a custom inspector that lets you use private functions as well.

But a better implementation might be to write your own component that implements IPointerClickHandler. Then call the private function from within the class.

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