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Question by asdf123 · Aug 01, 2013 at 07:33 PM · c#raycastenemybulletlife

Hit enemy life with raycast

This is part of the code of my bullet that take enemy life, but it gives me an error:

Type UnityEngine.Component' does not contain a definition for health' and no extension method health' of type UnityEngine.Component' could be found (are you missing a using directive or an assembly reference?)

Script:

 if(Physics.Raycast(rayAim, out hit, range)){
             
             
             if(hit.collider.gameObject.tag == "Enemy") {
                 hit.collider.GetComponent("EnemyScript").health --;
             }
         }


(I have no variable on bullet script, but i have health variable on enemyscript)

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Answer by robhuhn · Aug 01, 2013 at 07:44 PM

Looks like c# because of the out hit. So you should use a type safe syntax e.g.:

 EnemyScript enemy = hit.collider.GetComponent<EnemyScript>();
 if(enemy != null) //null check could be useful
 {
     enemy .health--;
 }
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avatar image asdf123 · Aug 01, 2013 at 07:51 PM 0
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now i have that error:

Type EnemyScript' does not contain a definition for health' and no extension method health' of type EnemyScript' could be found (are you missing a using directive or an assembly reference?)

avatar image robhuhn · Aug 01, 2013 at 07:53 PM 1
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health is a property of EnemyScript? $$anonymous$$ay be it's declared as private without accessors?

avatar image asdf123 · Aug 01, 2013 at 08:00 PM 0
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i've solved my problem, the problem was the variable:

public int Health;

i change to:

public int health;

and it worked, thanks bro :)

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