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Deploying only en armv7 and audience loss on android
Hi,
I'm a bit worried about android devices. I want my game to just target armv7 devices now de apple has removed support for armv6 devices. I want the game to run just on armv7 android devices to avoid problems. The thing is, my game will be free with ads. Do you think I will loose too much audience because of the armv7 deploying only decision?
I have not been able to find any information about this on the net. I mean, % of phones running this days on armv6. Could anybody bring some light?
Thanks in advance.
Answer by GerryM · Nov 22, 2012 at 08:10 PM
You can start here
Concluding from screen size, I'd wildly guess that less then 20% of devices are armv6.
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