- Home /
Question by
Andrew2013 · Mar 23, 2013 at 04:13 AM ·
fbxexport
Importing from DAZ Studio to Unity
I am attempting to import a figure from DAZ Studio into Unity, but I am having the following issue:
When exporting the FBX file in DAZ it reverts the figure to it's T-pose and it zeroes out all the morphs, so when I import the figure into Unity it looks like the base figure I started with and not like my character, and there is an empty GameObject called "bodyMorphs" in the figures hierarchy that basically does nothing.
What am I missing?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613094919im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
A node in a childnode? 1 Answer
Softimage to Unity Legacy problem. 1 Answer
C4D R14 export animation to Unity 3.4 0 Answers
Blender to unity issue 1 Answer
Export from unity to UDK 2 Answers