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Is Pro really required for plugins on iOS?
I'm developing a game which may utilize native code on mobile platforms. I've read the following page:
http://unity3d.com/support/documentation/Manual/Plugins.html
This page seems to imply that i MUST purchase Unity Pro in order to use native code when building iOS and Android apps -- "Plugins are a Pro-only feature."
But then there's this page:
http://unity3d.com/unity/licenses
This page seems to indicate that I can write/call native plugins if I use Unity Basic + iOS Basic -- for Plugins, there's a checkmark next to iOS Basic.
Which is correct? I've also read on prime31.com that their native Plugins work entirely with Unity Basic + iOS Basic, so I'm hopeful that's a supported scenario.
I may be a bit late but I currently use a ton of plugins and I have never paid anything yet to Unity Tech or anyone else for that matter regarding anything regarding Unity.
Answer by Peter G · Oct 11, 2011 at 02:19 AM
It's a Pro + Mobile feature so you can use it on iOS Basic without any problems.
Sorry, that's not entirely clear to me. When you say "It's a Pro + $$anonymous$$obile feature" -- are you saying that I would need to purchase both Unity Pro AND iOS Basic in order to use native plugins -- such as those provided by prime31.com?
If so -- someone might want to:
Tell Unity that their licensing information is confusing! And here's other people interpreting it various ways:
Here's one saying that Unity Pro is required: http://answers.unity3d.com/questions/146331/plugins-like-perlin-noise-in-the-unity-indie.html
Here's one saying the Unity Pro IS NOT required: http://answers.unity3d.com/questions/167900/plugins-promobile-only-feature.html
Tell 3rd party Plugin providers (e.g. prime31.com) that their products are indeed NOT meant to be used with Unity Basic. While it might work, it's not a legally valid choice.
Can anyone from Unity clarify this?
I think Peter wants to say that you need to have either the Unity Pro version or $$anonymous$$obile Basic to use plugin. So if you've purchased iOS basic with unity basic, you can use the plugin feature, but only on iOS platform.