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Question by thurone · Oct 05, 2012 at 01:13 PM · transformarrayeditorguilayout

EditorGUILayout Array

I've been trying to fill a Transform array using the EditorGUILayout but it won't let me put any object in from either the project folder or the Hierarchy.

         if(obstacleProperties._obstacleType!=ObstacleScript.ObstacleType.None)
         {
             obstacleProperties.participantCount = EditorGUILayout.IntField("Amount of Participants:", obstacleProperties.participantCount);
             if(obstacleProperties.participantCount>0&&obstacleProperties.participantCount<=100)
             {
                 obstacleProperties.participants=new Transform[obstacleProperties.participantCount];
                 for(int c=0;c<obstacleProperties.participantCount;c++)
                 {
                     obstacleProperties.participants[0]=(Transform)EditorGUILayout.ObjectField("Participant:",obstacleProperties.participants[0],typeof(Transform));
                 }
             }
         }

I've been doing the same things with just single Transforms and then it works like a charm. Everything in the array works, except for dragging the objects in. Does anyone know how I would be able to fix this?

Thanks in advance, Tim

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avatar image thurone · Oct 05, 2012 at 09:28 PM 0
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I've just found out that if I debug the array, it shows the object I drag in like it should, but then it looks like it's changing it back to null at the same time.

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Answer by Michael Covert · Oct 05, 2012 at 09:43 PM

When you say

 obstacleProperties.participants=new Transform[obstacleProperties.participantCount];


you're redeclaring your array, so it's empty. Only do this when the array size actually changes, and make sure you copy the contents of the old when when you do.

You can check if the size has changed by comparing your obstacleProperties.participants value to the current obstacleProperties.participants array's length.

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