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Terrain problem
Hi, I started a new scene and made a terrain, but for some reason, it is very shiny. Is there a way to fix this? I have no idea how this happened.
[EDIT]: There no material on the terrain.
Still having trouble with this, anyone know how to solve this issue? I'm unsure how to change the shader of the terrain.
I've been googling for two hours about terrain shaders, etc. But nothing seemed to address this problem.
Answer by Commander Quackers · Dec 02, 2013 at 11:29 PM
It's fixed. I just reimported some things and it seemed to work.
Answer by tanoshimi · Dec 02, 2013 at 08:40 PM
Is this a new scene in an existing project? It looks like you've got a shader somewhere in your project that has overridden the default Unity terrain shader with a specular one..
Yes, it's a new scene in a project I've been working on. Is there a way to fix this shader problem? I'm not sure where this problem started.
Well, you need to look through all the shaders in your project and see if any of them starts with the line Shader "Hidden/TerrainEngine/Splatmap/Realtime-FirstPass"
or similar
Also, go to the terrain settings in the inspector (the cog icon - 7th one along) - what do you have in the "$$anonymous$$aterial" setting?
Answer by blueangelslug · Dec 02, 2013 at 11:06 PM
You may want to add a texture to the mountain and see if that helps. It seems pretty interesting, though.
Well there is a texture, but it doesn't look right, the texture is partially blurry with a specular
Answer by TheColonel323 · Feb 25, 2017 at 10:30 AM
Go into terrain settings (the cog icon) and go to the 'Material' settings. Change the material from 'Built in standard' to 'Custom'. This should fix it :)
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