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Question by haiyo84 · Jan 09, 2013 at 03:11 PM · 3dxcodeturn-baseddungeon

Xcode initiate / call Unity game engine

Hello, I am trying to create a turn-based 3D dungeon app that does the following:

  1. Able to create a dungeon from a selected range of items (doors, walls, etc)

  2. Able to Play in the dungeon I created. (Controlling a character)

Both items will be done using unity 3d engine. But I have an Interface that calls these 2 items.

Main Menu page UI:

  • My Profile (A summary of my User)

  • My Inventory (List of items and characters that I can use in a Dungeon)

  • Create Dungeon (*item #1)

  • Play Dungeon (*item #2)

  • Options

So my question is

  1. Can all these be done in Unity 3d?

  2. Or I need to separately code the interface using Xcode, then call (Item 1, or Item 2) when needed?

Please Advise.

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avatar image $$anonymous$$ · Jan 09, 2013 at 03:20 PM 0
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All of those can and should be done in Unity, especially if you want a consistent experience for your players, and not jumping between native OSX gui apps and Unity runtime apps. Develop the whole thing in Unity, and you'll want to use $$anonymous$$onoDevelop and C#/JavaScript for coding, so basically you forget XCode :)

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