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Question by Digital-Phantom · Apr 08, 2015 at 04:05 PM · prefabruntimecomponentcloneinstantiated

Instantiated Object turning off scripts and audio source?(Solved)

My player object has started to act weirdly and now when I respawn the object (after a death) the instantiated version has some components turned off. In this case its main script and audio source.

alt text

picture on left is the game object as seen in edit mode. Picture on right is the prefab as seen in edit mode.

alt text

picture on left is the instantiated object during runtime. Pic on right is the prefab during runtime.

the controller script -

 public GameObject playerShip;
 public Transform respawnPoint;
 
 void OnTriggerEnter (Collider other) 
     {
         if (other.tag == "Bolt")
         {
             Instantiate(playerExplosion, transform.position, transform.rotation);
             Destroy(other.gameObject);
             Destroy(gameObject);
             Instantiate(playerShip, respawnPoint.transform.position, respawnPoint.transform.rotation);
             LivesManager.lives -= 1;
         }
 
 

Why is the clone turning off its script and audio source ???

p2.png (63.1 kB)
p1.png (43.6 kB)
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Answer by DoTA_KAMIKADzE · Apr 08, 2015 at 05:37 PM

How about switching those 2 lines?:

     Destroy(gameObject);
     Instantiate(playerShip, respawnPoint.transform.position, respawnPoint.transform.rotation);

To those?:

     Instantiate(playerShip, respawnPoint.transform.position, respawnPoint.transform.rotation);
     Destroy(gameObject);
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avatar image Digital-Phantom · Apr 09, 2015 at 08:02 AM 0
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Strangely enough I was sure I'd already tried that, guess not.

Anyway, yep that fixed it.

Thanks

:)

avatar image Redgrieve · Jan 08, 2019 at 05:18 PM 0
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Thank you very much, 4 years later this helps very much. Not much hope this late but can you explain why I first have to respawn and then destroy the object? :D

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