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Question by falconfetus8 · Jun 27, 2013 at 06:39 PM · transforminspectorpublicdefaultfield

Giving a public Transform field a default value in the inspector

I have a field called "centerPoint" which stores a the transform of a "point placer" object. I want centerPoint to be able to be changed in the inspector by dragging the "point placer" object into the inspector, but I also want centerPoint to "default" to the objects own transform. Essentially, I want to do this.

 public abstract class Enemy : MonoBehaviour {
     
     
     public Transform centerPoint = transform;
     
 }

But then, as expected, I get this error:

Assets/scripts/MonoBehaviors/Characters/Enemy.cs(11,40): error CS0236: A field initializer cannot reference the nonstatic field, method, or property `UnityEngine.Component.transform'

Obviously, this is happening because the value of "transform" will change during runtime. Is there any way that I can get around this while still showing it in the inspector?

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Answer by DannyB · Jun 27, 2013 at 06:52 PM

How about

 public Transform centerPoint = null;

And then

 void Awake() {
     if( centerPoint == null ) centerPoint = transform;
 }
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