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Question by clakes707 · Oct 03, 2012 at 06:49 PM · movementenemy

Compiler error with A.I movement Script

So I have a script that basically makes the enemy object look at the player, and move towards the player if they are a certain distance away. However, I am getting a compiler error saying that "An instance of type 'UnityEngine.CharacterController' is required to access non static member 'Move'." The prefab that this script is attached to has a CharacterController component, so I am not sure what is wrong. Here is the script:

 //Inspector variables
 var target : Transform;//Target object of the enemy, i.e. "Player" object
 var Speed : float;//Speed of the enemy object
 var maxMoveDistance : int;// Max Distance allowed between enemy and player before enemy moves towards player
 var minMoveDistance : int;//Minimum distance from target before enemy will stop moving
 
 @script RequireComponent(CharacterController)
 
 function Update () 
 {
     transform.LookAt(target);
     
     var controller : CharacterController = GetComponent(CharacterController);
     
     var dist = (Vector3.Distance(transform.position,target.position));
     
     if (dist > maxMoveDistance && !(dist < minMoveDistance))
     {
         var dir : Vector3 = target.position;
         CharacterController.Move(dir * Speed);
         //transform.position = Vector3.MoveTowards(transform.position, target.position, Speed);
     }
 }
  
  
 
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Answer by Eric5h5 · Oct 03, 2012 at 07:13 PM

You need to use GetComponent; without that you can't just write "CharacterController.Move" if Move isn't a static function.

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avatar image fafase · Oct 03, 2012 at 07:16 PM 0
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He actually has the GetComponent but ins$$anonymous$$d of using the controller reference he keeps on using the class name.

@clarkes707 use controller.$$anonymous$$ove ins$$anonymous$$d

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Answer by vamsi1234 · Oct 03, 2012 at 07:49 PM

change

 CharacterController.Move(dir * Speed);

to this and try again

 controller.Move(dir * Speed);
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avatar image clakes707 · Oct 04, 2012 at 12:55 AM 0
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Ah ok I see what I did. I need to use the "controller" variable that holds the get component, like you said. Thanks a lot for your help everyone!

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