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Question by Blink · Mar 03, 2013 at 02:19 PM · cameracollisionprefabpickupreplace

Tagged collision problem

Hi, all I am trying to have a prefab become active on my player whenever you collide with something tagged as Glock, I have tried writing a script for this but as soon as I start the game I get and error saying, 'UnityEngine.GameObject.Active' not found. Also nothing happens when I collide with something tagged as Glock. Can someone help me out?

 var prefab : GameObject;
 
 
 function Start (){
 
 GameObject.Active = false;
 }
 
 function OnCollisionEnter(collision: Collision){
     if(collision.gameObject.tag == "Glock")
     
  
 Debug.Log("you have hit Glock");
 GameObject.Active = true;
  
 }
 
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avatar image Lockstep · Mar 03, 2013 at 06:59 PM 0
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The function to do this can be found easly in the docs.

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Answer by Omir · Mar 03, 2013 at 10:06 PM

You want to Basically activate something on collision
Well make prefab children of your player and then use something like

 var prefab : GameObject;

make sure prefab is deactivated and Drag it into requirement block.

after that make a colider "

 OnColisionEnter () { 
  
    GameObject.Active(True); 
 
 } 

Thats It Your Done , I am not Programmer Though But Still Hope this Help and BTW check the API PROPERLY :)

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