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how do I rain?
Hello all,
Trying to get rain to work in my game, but I've tried scripts and particle streams but can seam to get them to work.
Does anyone know a good way to make rain???
I guess the most common answer would be just keep tweaking all the setting in the particle system, or use something from the asset store.
There are some user submitted packages here you may want to look at : http://forum.unity3d.com/threads/9965-Clouds-and-rain
also : http://forum.unity3d.com/threads/54153-Particle-Effects
http://forum.unity3d.com/threads/4187-Rain-goes-splash
http://www.youtube.com/watch?v=r7hf$$anonymous$$5LLn1w
this 4-part tutorial is quite good : http://www.youtube.com/watch?v=VZd$$anonymous$$qXV3soA&feature=BFa&list=UUF_a4CtN0RrcBHf3QJmcZHg
there seems to be alot of results in my search engine ...
a trivial idea is just add an animation in front of the camera
you don't even slightly mention what sort of scene or game you have, 3D, FPS, whatever.
Answer by fafase · Oct 03, 2012 at 05:24 AM
The big idea is using particle system. Problem is it takes a lot of resources if you have a lot of rain drop. Solution is you do not need to make it rain everywhere.
Just have your little cloud only above your main player (just the unfortunate one in the cartoons). With the same principle as the camera following the player the particle system object is attached to the player and follows him around giving the impression that the whole world is raining when only a radius of maybe 20m is. This value should be tweaked to cope with performance and gameplay.
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