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Question by
Dave 8 · Dec 09, 2010 at 05:20 PM ·
lightmapbeastloadleveladditiveasync
Can I load a scene into another scene and have preserve the beast lightmap?
Hello,
I'm loading a scene into another scene using Application.LoadLevelAdditiveAsync("my_scene"); The light maps that have been generated in the scene that is being loaded ("my_scene") are disappearing.
Is there anything I can do to stop this from happening?
Thanks.
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