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Question by bpears · Oct 02, 2013 at 07:58 AM · ainavmesh

How to use a mesh for A* / as a NavMesh?

Hello, I noticed how the Unity Pro NavMesh baker, essentially is just making a mesh from data you give it. Is there a way to just model the entire NavMesh as a plain mesh in modeling software, and then turn it into a proper NavMesh?

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avatar image tanoshimi · Oct 02, 2013 at 08:57 AM 0
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If you import a mesh and mark it as the only "navigation static" element in the scene, isn't that what will happen?

avatar image bpears · Oct 02, 2013 at 10:07 AM 0
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Hmm, I'm not sure, I thought that was just to define it as part of the walkable list for when it bakes the Nav$$anonymous$$esh?

avatar image ScorpioGamer · Oct 02, 2013 at 11:36 AM 0
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No you can't import. You need to bake it after making it Nav$$anonymous$$esh Static.

avatar image bpears · Oct 02, 2013 at 11:42 AM 0
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I was hoping to just use the mesh without baking so it would be less vertex information, and give complete control over it and its boundaries.

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