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Question by yaapelsinko · Nov 16, 2013 at 09:24 PM · pathfollowing

How to snap objects to path?

I want to create a path to snap objects to it so they will freely move forward and backward on it, but at the same time they must be free to go up and down.

The idea is to make an 2D-like 'space', like in platformer games, but being able to twist that 'space' around 3D-level.

I've searched different solutions and tutorials, but they all was more like actually move objects though paths/waypoints, while I want just to snap object position and direction in some dimensions (X, Z), leave free the other (Y) and let the objects move on their own.

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avatar image robertbu · Nov 16, 2013 at 09:39 PM 2
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You can do this by using a parent/child relationship. $$anonymous$$ake a empty game object follow/snap to the path with your visible object as a child. Allow your child object to adjust its local 'y' only with respect to the parent.

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