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Question by Dylan Cristy · Jan 20, 2011 at 09:37 PM · rotationrendererparticlebillboardtrail

Is the trail emitted by the Trail Renderer "billboard"?

That is to say, is it a 2D thing that always faces the camera? Or is it a 3D thing that might have a better side for viewing, and would need to be rotated correctly to face the camera if the camera never changes perspective in 3D space?

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Answer by _Petroz · Jan 20, 2011 at 09:58 PM

Yes they are billboards:

The Line Renderer does not render one pixel thin lines. It renders billboard lines that have width and can be textured. It uses the same algorithm for line rendering as the Trail Renderer.

Taken from: http://unity3d.com/support/documentation/Components/class-LineRenderer.html

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avatar image yoyo · Jan 21, 2011 at 05:59 AM 0
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BTW, if you don't want a billboard line, then check out Eric5h5's Vectrosity package.

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