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Question by GuyFawkes · Sep 01, 2011 at 10:54 PM · particleflame

How do I make a little flame for a lighter?

I can't find out how to make a little fire particle for my lighter I'm trying to make. Please help.

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avatar image Owen-Reynolds · Sep 02, 2011 at 09:42 PM 1
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Have you found the settings in the Inspector for the Particle Emitter? Read what they all do, get a pen, play with the ones you don't quite get and write what those do. Once you know the settings, making whatever effect you need isn't too tricky.

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Answer by unluckyBastard · Sep 03, 2011 at 12:11 AM

Instead of particles, can't you use a simple Point Light with a flare attached to it?

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Answer by 3D-Magic-VR · Sep 01, 2011 at 11:06 PM

Hi, if you want to use particles this is the way:

Simple Object(Empty)selected -> add (Component:Particles:Ellipsoid Particle Emitter) -> add (Component:Particles:Particle Animator) -> add (Component:Particles:Particle Rederer).

Just adjust the parameters in the Ellipsoid Emitter to set the correct size and emitting to make the desire effect you wants, the particle animator is to set the color during the emitting and the renderer it's to put some material to the particles.

Hopes this helps.

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avatar image GuyFawkes · Sep 02, 2011 at 09:18 PM 0
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How do I make the flame super thin? I'm trying to but can't. :(

avatar image Waz · Sep 02, 2011 at 09:45 PM 0
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Err... why jot just GameObject...ParticleSystem it does all those steps for you.

avatar image Waz · Sep 02, 2011 at 09:46 PM 0
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Thin: small size, Y velocity, negative grow in animator.

avatar image Owen-Reynolds · Sep 03, 2011 at 05:25 PM 1
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Because (I've seen this many times,) you click gameObject and your eyes glide over CreateOther. You then try Component and it says Particles right there.

I recommend an extra tab reading "Advanced", holding particles, mesh and rendering components, to scare people back into the GameObject tab.

avatar image stopsecret · Sep 03, 2011 at 07:18 PM 0
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^ what Warwick Allison said, with one small change, under particle renderer --> Stretch particles, use stretched. Then, set the length scale's value to something like 3 or 4... Also, try playing around with the other settings there, you ought to find those very useful! Hope this helps!

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Answer by DaveA · Sep 03, 2011 at 12:28 AM

You could also make a 'video' of a flame (use tiles, see Sprites) and billboard the plane you put it on with http://www.unifycommunity.com/wiki/index.php?title=LookAtCameraYonly

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