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Question by
baldMuscle · Oct 13, 2013 at 07:43 AM ·
networkingmultiplayernetwork
Set unity process as server and client?
I am setting a server using Network.InitializeServer, once the server is initialized i would like to use Network.Connect to connect to itself as a player, is this is possible to do something like that in unity or i need to open a new process for the client?
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