- Home /
unity 5.2 Input.GetTouch(0).position incorrect?
Is it just me or are GetTouch positions actually incorrect in Unity 5.2!?
(In editor the y position from GetTouch(0).position seems to be off...)
If you feel there's a bug please file a bug report or post it to the forums. This is not a right place for such requests which most likely will not be answered.
Answer by ina · Sep 22, 2015 at 04:54 AM
Apparently correct touch position now requires
Input.GetTouch(0).position - new Vector2(0,Screen.height)
??
Answer by num1_cyberbud · Feb 22, 2016 at 01:18 PM
Close all other apps on your computer and then try it. I've come to find that the weirdest things interfere with the Unity remote, from Photo Booth to just a podcast playing in my web browser.
Your answer
Follow this Question
Related Questions
Input.GetTouch(0) doesn't work 2 Answers
solution to detect multi- finger touch position 2 Answers
iPhone Droid Input.GetTouch(i).position 4 Answers
Touch.position, Touch.deltaPosition, Screen.width, Screen.Height 1 Answer
Get touch position? 0 Answers