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Question by Alex808 · Mar 06, 2013 at 06:47 PM · collisionplayerenemy

Player and enemy collision

I have currently have an EnemyCollider script attached to the enemies that looks like so:

function OnTriggerEnter (other : Collider) {

 switch(other.tag){ 
     case("PlayerBullet"):
         Destroy(gameObject);
     break;
     case("Player")
         Destroy(other.gameObject);
     break;
 }

}

When a bullet collides with the enemy all is good. But I can't get it to work on the player object. Both the enemy and the player have a rigidbody component the enemy has a capsule collider with isTrigger set to true.

Where could be the problem?

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avatar image robertbu · Mar 06, 2013 at 10:03 PM 0
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Try putting the code to process the player case in an OnCollisionEnter().

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Answer by Alex808 · Mar 07, 2013 at 03:23 AM

I found part of the problem the collision is actualy never happening... I am using transform.LookAt and it has a weird behavior once the enemy is close to the player....

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