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Question by finaldeath · Oct 02, 2012 at 08:11 AM · network

Connect on Lan

Hey

I'm creating a MP game that i need to run on a local network, i got this to work using Network.Connect. the problem with this is since I'm working on a local network i should have to port forward a port for players that's also on the lan to connect to me.

Is there a way to connect to some one on a lan network without having to port forward when using unity's Network..InitializeServer?

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Answer by dresing9 · Oct 02, 2012 at 10:51 AM

There is indeed!

 var port : float = 25565;
 Network.InitializeServer(32, port, !Network.HavePublicAddress());

Then make another client connect when he is for instance pressing a button.

             if (GUI.Button (Rect (Screen.width /2-70,Screen.height / 2 + 40 ,70,20), "Connect"))


             {
                 Network.Connect(ip, port);
             }

Let me know if i am not clear, this works fine for me over almost every network i use, bot hamachi, school and home.

-dresing9

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avatar image finaldeath · Oct 04, 2012 at 09:11 PM 0
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so it's the same way that you use to connect over the internet?

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