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Question by Trithilon · Aug 03, 2012 at 12:20 PM · movementitweenorbitcurveplanet

Itween for curved orbital movement?

How do you make sure that your object keeps a constant distance from the center of sphere while it moves? So that I can use it to make a character move on a spherical terrain.

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Answer by ScroodgeM · Aug 04, 2012 at 12:56 PM

solution 1: check distance in Update() function and fix if you need

solution 2: make object as child to sphere, set distance once and just rotate it

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avatar image Trithilon · Aug 07, 2012 at 06:28 AM 0
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Hey, thanks... I was looking for a more calculated way. But eventually, used Solution 2 : where I connected the satellite body (via a joint) to an empty game object in the center. And I made that Empty game object "LookAt" the point I want to reach.

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