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2
Question by atmosgames · Oct 01, 2012 at 08:16 PM · vertexblackfastwhite

Sprite/Vertext Colored, Fast Shader - Black and White

I'm not familiar with cusomizing shaders. Does anyone know how to make a Sprite/Vertex Colored Fast shader Black and White?

Here is the default shader:

 Shader "Sprite/Vertex Colored, Fast" {
 Properties {
     _MainTex ("Particle Texture", 2D) = "white" {}
 }
 
 Category {
     Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
     Blend SrcAlpha OneMinusSrcAlpha
     Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) }
     
     BindChannels {
         Bind "Color", color
         Bind "Vertex", vertex
         Bind "TexCoord", texcoord
     }
     
     SubShader {
         Pass {
             SetTexture [_MainTex] {
                 combine texture * primary
             }
         }
     }
 }
 }
 
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avatar image Kiloblargh · Oct 01, 2012 at 08:29 PM 0
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Why do you need a black and white shader, rather than just making the textures black and white?

avatar image atmosgames · Oct 02, 2012 at 02:52 AM 0
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I have a large amount of atlases for 2d character animations, and need all these character animations to be in B&W for just a $$anonymous$$ute of game-play or so. Rather than add 4 mb to the game with new B&W atlases, I would prefer to just manipulate the current color of the character animations.

avatar image AlucardJay · Oct 02, 2012 at 03:39 AM 0
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I can see many applications for a shader like this. Unfortunately I cannot help! Voting the question up =]

Here are some links that may help. You may have read the docs already, but check the links on the last link :

http://docs.unity3d.com/Documentation/Components/SL-SurfaceShaders.html

http://docs.unity3d.com/Documentation/$$anonymous$$anual/Shaders.html

http://docs.unity3d.com/Documentation/Components/SL-Shader.html

http://answers.unity3d.com/questions/7758/good-resources-for-learning-how-to-write-shaders-c.html

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