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Question by Major · Nov 03, 2013 at 02:35 AM · randomtimefunctionloopnumber

Loop a Function a Random Number of Times

How can I loop a function a random number of times?

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Answer by Josh1231 · Nov 03, 2013 at 02:39 AM

 // C#
 randnumb = Random.Range (1,10)
 for (int i = 0; i < randnumb; i++)
 // i don't actually know javascript so i'm guessing it will be one of these two
 randnumb = Random.Range (1,10)
 for (i=0;i < randnumb; i += 1)
 //or
 randnumb = Random.Range (1,10)
 for (var i=0; i < randnumb; i += 1)
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avatar image Major · Nov 03, 2013 at 02:42 AM 0
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No appropriate version of 'UnityEngine.$$anonymous$$onoBehaviour.StartCoroutine' for the argument list '(int)' was found.

This has happened no matter what I try.

avatar image Major · Nov 03, 2013 at 02:45 AM 0
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$$anonymous$$y bad I accidentally was using a Coroutine which was not working. But either way nothing spawned.

avatar image Major · Nov 03, 2013 at 02:50 AM 0
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Wait hold on I was being dumb and was not using the right function. Thanks!

On a side note, anyone know how to generate random noise and applying it to an object?

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Answer by clunk47 · Nov 03, 2013 at 02:43 AM

You didn't specify, so I'll give you a C# example of how to use a Coroutine to do this.

 using UnityEngine;
 using System.Collections;
 
 public class LoopTest : MonoBehaviour 
 {
     int loops;
     int count = 0;
     
     IEnumerator Start()
     {
         loops = Random.Range (5, 25);
         while(true)
         {
             count++;
             print (count+" of "+loops+"loops completed.");
             if(count == loops)
             {
                 print ("Loop finished.");
                 StopAllCoroutines();
             }
             yield return new WaitForSeconds(0.5f);
         }
     }
 }



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avatar image Major · Nov 03, 2013 at 02:46 AM 0
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Javascript. Sorry next time I'll be sure to list what I am familiar with.

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