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Question by
flokkienathur · Oct 01, 2012 at 01:21 PM ·
shaderterrainglitchcameras
Buildings on Terrain
I'm currently working on a large terrain game. But on the terrain I would like to have some buildings (obviously). The problem however is, If I place them on the ground, the ground glitches trough the building's floor.
I tried fixing it with multiple camera's, but than you can see the houses through the hills.
I also tried writing a custom shader with the shader offset, but than the floor glitches trough the walls of the building itself...
Anyone any idea's on how to fix this, or at least make this look better?
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